top of page


At Tripunk LTD, we go beyond the third dimension to create memorable experiences that shift the cultural needle and leave a lasting impact on our audience. As an art-centric studio, we are devoted to the creative development of immersive worlds that resonate with players on a profound level. We believe in the power of compelling storytelling, meticulous research, unwavering attention to detail, and conscientious visual design to elevate our artwork to new heights.

We are currently seeking a passionate and self-motivated 3D Environment Artist to join our talented and creative team to help us build engaging environments for our projects.


As a 3D Environment Artist, your responsibilities will include:

  • Craft visually stunning and engaging 3D environments that tell a compelling story and enhance the overall gameplay experience

  • Collaborate closely with other team members, including designers, programmers, and artists to ensure the art assets meet both creative and technical requirements

  • Create high-quality models, textures, and materials for various environment assets, such as buildings, terrain, foliage, and props

  • Optimise assets to meet performance constraints and ensure compatibility with our game engine

  • Participate in the feedback loop, giving and receiving constructive criticism to improve the overall quality of the art assets

  • Contribute to the development and documentation of art production strategies and workflows


  • A strong portfolio showcasing your environment art skills, with a focus on storytelling and attention to detail

  • Proficiency in industry-standard 3D software (such as 3ds Max, Maya, or Blender) and texturing tools (such as Substance Suite and Photoshop)

  • Strong understanding of PBR material pipeline and texturing techniques

  • Excellent communication and collaboration skills, with a willingness to work closely with other departments

  • A proactive approach to problem-solving and a dedication to delivering high-quality work, even when working independently

  • Strong ability to sculpt architecture in Zbrush

  • Ability to plan and develop modular kits

  • A solid grasp of fundamental art principles, including form, scale, composition, and the effective distribution of detail

  • Familiarity with game engines such as Unreal Engine 5


At Tripunk LTD, we're committed to providing our team with an exceptional work experience. As our 3D Environment Artist, you can expect:

  • Relocation assistance for in-house positions at our Leeds, West Yorkshire, UK studio

  • Opportunities to collaborate on multiple AAA projects alongside industry-leading developers

  • Flexible working hours and occasional work-from-home flexibility

  • Personalised career guidance, goal-setting, and planning for growth and ambition, with opportunities for internal promotion and advancement.

  • Competitive salaries and annual performance-based salary reviews

  • A relaxed studio culture that promotes creativity and collaboration

  • Engaging in team-building activities and social events to strengthen connections

  • Monthly pension contributions to support your long-term financial well-being

  • Statutory sick pay and holidays by UK law

bottom of page